hook.Add( "OnEntityCreated", "shit your bones out", function(ent)

	if ent:IsPlayer() then
		
		ent.BuildBonePositions = function( ent, NumBones, NumPhysBones )
 
			//ent:BoneScale();
 
		end
		
	end
	
end );
				
local PLAYER = FindMetaTable("Player");

function PLAYER:BoneScale()
	
	local BoneIndex = self:LookupBone( GAME.BoneToFull("head") );
	local matrix = self:GetBoneMatrix( BoneIndex );
	
	if matrix == nil then return; end
	
	matrix:Scale( Vector( .01, .01, .01) );
	self:SetBoneMatrix( BoneIndex, matrix );
	
end
